The title screen consist of six available options for the player. CASUAL MODE is a non-timed exhibition for younger or novice players. MAKE THE GRADE is a timed search-and-find game for older or competitive players. SETTINGS changes certain attributes of the game such as number of hints, amount of time, etc. SHOP is an online feature to acquire downloadable content. CREDITS simply show all contributors to the game. CLASS DISMISSED exits the game.
The play-through presents a photo containing a multitude of random items. The list of items that players need to find is shown on the top left. The owl at the bottom left provides limited hints if the player is finding difficulty in the game. The three worms will assist the player if he/she is unable to find a particular item. Players must be careful because he/she will only have three assistance per play-through. The descending green meter at the bottom represents the time. If the player can find all the items listed before time runs out, he/she will advance to the next photo. If not, then the game is over and the player will return the title screen.
The play-through presents a photo containing a multitude of random items. The list of items that players need to find is shown on the top left. The owl at the bottom left provides limited hints if the player is finding difficulty in the game. The three worms will assist the player if he/she is unable to find a particular item. Players must be careful because he/she will only have three assistance per play-through. The descending green meter at the bottom represents the time. If the player can find all the items listed before time runs out, he/she will advance to the next photo. If not, then the game is over and the player will return the title screen.
Roll Call is a conceptual seek-and-find app. The goal of the practice was to create an interactive game preferably for a tablet. In a timely manner, the objective is to find listed objects in a given picture of cluttered school setting. All cartoon illustrations were originally drawn by hand. Two types of screens were designed for this practice: the title screen and the play-through screen.